We track games on a myriad of different platforms. Many older systems are handled by RetroAchievements. From classic consoles to modern gaming PCs, we have you covered — there's no wrong way to game!
name | description |
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32X | Not a standalone console in and of itself, the 32X is an add-on for the Sega Genesis with its own library of games utilizing its enhanced features and power. |
3DO Interactive Multiplayer | A console released in 1993 to mixed reviews and middling success. Failed to leave the kind of legacy Sony, Sega, or Nintendo left in the 90s. |
Amiga | The Amiga was a family of personal computers introduced by Commodore in 1985, featuring a revolutionary multimedia platform with advanced graphics, sound capabilities, and multitasking before these became standard in competing systems. Its combination of powerful custom chips, user-friendly interface, and affordability made it popular among creative professionals for video production, animation, and gaming throughout the late 1980s and early 1990s. Though it developed a passionate following and pioneered many features now common in modern computing, the Amiga platform ultimately declined after Commodore's bankruptcy in 1994. |
Amstrad CPC | The Amstrad CPC was a series of 8-bit home computers produced by Amstrad between 1984 and 1990, featuring built-in monitors and tape decks in an all-in-one design. It gained significant popularity in Europe, particularly in the UK, France, and Spain, with its affordable pricing and diverse software library spanning business applications and games. |
Apple II | One of Apple's earliest computers, the Apple II was a stalwart of early computer gaming. |
Arcade | This collectively refers to a myriad of custom-built machines for games. |
Arcadia 2001 | An 8-bit home console released in the 80s that was largely a flop. |
Arduboy | A handheld console built on the Arduino platform. |
Atari 2600 | A 1977 video game console that first popularized the cartridges that would dominate the space until the PlayStation pushed optical media. |
Atari 5200 | The Atari 5200 was a home video game console released in 1982 as the successor to the popular Atari 2600. It featured improved graphics and processing power compared to its predecessor, but suffered from controller reliability issues and limited software support. |
Atari 7800 | The Atari 7800 was a video game console released in 1986 as Atari's attempt to reclaim market share after the video game crash of 1983. It featured backward compatibility with the Atari 2600 library and improved graphics capabilities over previous Atari systems, though still lagged behind competitors like the Nintendo Entertainment System. Despite its technical merits and affordable price point, the 7800 struggled with limited third-party support and ultimately failed to reverse Atari's declining fortunes in the console market. |
Atari Jaguar | The Atari Jaguar, released in 1993, was Atari's final home video game console and was marketed as the first 64-bit gaming system. Despite its ambitious technical specifications and "Do the Math" marketing campaign claiming superior performance over competitors, the console suffered from difficult programming architecture, limited third-party support, and clunky controller design. The Jaguar's commercial failure against the Sony PlayStation and Sega Saturn ultimately led to Atari's exit from the hardware market in 1996. |
Atari Jaguar CD | The Atari Jaguar CD was an add-on peripheral released in 1995 for the Jaguar console that added CD-ROM capabilities to the base system. Despite its technical advantages including expanded storage capacity and full-motion video support, the device suffered from extremely limited software releases and was discontinued after only a few months on the market. |
Atari Lynx | The Atari Lynx was the world's first handheld gaming console with a color LCD screen, released in 1989 as a portable competitor to Nintendo's Game Boy. Despite innovative features like an ambidextrous design and impressive technical capabilities, the Lynx struggled with limited battery life, a bulky form factor, and insufficient third-party software support. |
Atari ST | |
Cassette Vision | |
ColecoVision | |
Commodore 64 | |
DOS | |
Dreamcast | The last Sega console before they exited the home console market. |
Elektor TV Games Computer | |
FM Towns | |
Fairchild Channel F | |
GFWL | Games For Windows Live (GFWL) is a defunct system that enabled connecting to Xbox through PC games. It was shut down and later replaced with Xbox PC. Because of this, achievements on all GFWL titles were rendered unobtainable. |
Game & Watch | |
Game Boy | The original Game Boy handheld. |
Game Boy Advance | The final era of Nintendo's Game Boy lineup, succeeded by the DS devices. It came in two major variants, both a wide one with the buttons on each side of the screen as well as the clamshell, backlit Game Boy Advance SP with the buttons below. |
Game Boy Color | A souped-up version of the Game Boy that had increased processing power and the ability to use color graphics. |
Game Gear | |
GameCube | Nintendo's early 00s darling, which featured a handle for easy transportation, despite being a console designed for televisions. |
Intellivision | The Intellivision was a home video game console developed by Mattel Electronics and released in 1979, featuring innovative controllers with numeric keypads and directional discs. It distinguished itself from competitors with more sophisticated graphics and sports titles, though it ultimately couldn't maintain its market position against the Atari 2600 and later consoles. |
Interton VC 4000 | The Interton VC 4000 was a programmable home video game console released in Germany in 1978, featuring interchangeable cartridges and distinctive paddle controllers. Though less known than contemporary systems from Atari, it gained modest popularity in Europe with its library of simple games that included clones of Pong, Breakout, and Tank. |
MSX | |
Magnavox Odyssey 2 | |
Master System | |
Mega Duck | |
NES | Nintendo's first major console. Also known as the Famicom in Japan. |
Neo Geo CD | |
Neo Geo Pocket | |
Nintendo 3DS | Nintendo's clamshell dual-screen handheld, which has 3D effects that don't even require special glasses. |
Nintendo 64 | Nintendo's first foray into 3D gaming. It competed primarily with the Playstation, which offered greatly increased space and reduced production costs through the use of CDs instead of cartridges. |
Nintendo DS | The first in Nintendo's DS dual-screen clamshell handheld line of devices. |
Nintendo DSi | |
Nintendo Switch | This handheld/dockable big screen hybrid console is a huge step forward for Nintendo. |
Nokia N-Gage | |
Oric | |
PC Engine CD/TurboGrafx-CD | |
PC Engine/TurboGrafx-16 | |
PC-6000 | |
PC-8000/8800 | |
PC-9800 | |
PC-FX | |
Philips CD-i | |
PlayStation | Sony's initial foray into consoles, which bucked the trend of using consoles in favor of CDs, enabling much greater storage for much lower cost. Achievements are provided through RetroAchievements rather than Playstation Network like later Sony consoles. |
PlayStation 2 | Sony's worthy successor to the original Playstation, featuring a DVD drive for much larger game storage. Achievements are provided through RetroAchievements rather than Playstation Network like later Sony consoles. |
PlayStation 3 | The third mainline PlayStation console, which incorporated the use of Blu-ray discs for greatly increased storage. |
PlayStation 4 | The fourth mainline PlayStation system, offering better HD graphics. |
PlayStation 5 | The latest and greatest Playstation hardware, supporting cutting edge graphics in 4K. |
PlayStation Portable | A sleek Sony handheld that was considered incredibly impressive for its time, being an early portable device that had WiFi connectivity in a time before iPhones. |
PlayStation Vita | Sony's second handheld console, which is sort of a PSP2 in all but name, featuring significantly upgraded hardware and a touchscreen. |
Pokemon Mini | |
SG-1000 | |
SNES | Known as the Super Famicom in Japan, the SNES is Nintendo's console from the 16-bit era. |
Saturn | |
Sega CD | |
Sega Genesis | Also known as the Mega Drive. |
Sega Pico | |
Sharp X1 | |
Sharp X68000 | |
Steam | Valve's innovative PC-focused gaming platform and storefront, which has grown to have a near monopoly on PC game sales. |
Super Cassette Vision | |
TI-83 Series | Calculators that were the mainstay of math classrooms in the 90s and 00s. |
TIC-80 | |
Thomson TO8 | |
Uzebox | |
VIC-20 | |
Vectrex | |
Virtual Boy | Nintendo's mid-90s foray into VR, back when VR headsets were in their infancy. |
WASM-4 | |
Watara Supervision | |
Wii | Nintendo's successor to the GameCube, which used innovative motion controls. |
Wii U | Nintendo's successor to the original Wii, featuring a new controller design that had a built-in screen. While not as much of a success as its predecessor, that controller ultimately seemingly inspired the Nintendo Switch. |
WonderSwan | |
Xbox | Microsoft's first console, which challenged norms by having a built-in hard drive, eschewing the need for memory cards or having saves on-cartridges like most older video game consoles. |
Xbox 360 | The second Xbox console and the first to support HD graphics. Only shipped with a DVD drive, versus its biggest competitor, the PS3, which came with Blu-Ray. |
Xbox One | The third Xbox console, which originally heavily centered around the use of the Kinect. The console was seen as a major flop, in large part blamed on a disastrous E3 showing that Sony made fun of the following day. |
Xbox PC | Microsoft sells a myriad of games through their PC storefront that integrate with Xbox accounts, and the Xbox PC & Ultimate Game Passes give access to numerous extra games. |
Xbox Series X & S | These consoles, released in 2020, collectively represent a new generation of Xbox consoles, offering both budget and powerhouse options out of the gate. |
ZX Spectrum | |
ZX81 | |
Zeebo | |
iOS | The operating system of Apple's massively popular iPhone smartphone lineup. |