
| icon | info | RA score |
|---|---|---|
![]() | Rescue Rangers 0 (The Lab) Clear Zone 0 | 3points |
![]() | Rescue Rangers A (The Tree) Clear Zone A | 2points |
![]() | Rescue Rangers B (The Diner) Clear Zone B | 3points |
![]() | Rescue Rangers C (The Library) Clear Zone C | 4points |
![]() | Rescue Rangers D (The Toy Store) Clear Zone D | 4points |
![]() | Rescue Rangers E (The Park) Clear Zone E | 5points |
![]() | Rescue Rangers F (The Factory) Clear Zone F | 5points |
![]() | Rescue Rangers G (The Casino) Clear Zone G | 5points |
![]() | Rescue Rangers H (The Sewers) Clear Zone H | 5points |
![]() | Rescue Rangers I (The Bureau) Clear Zone I | 5points |
![]() | Rescue Rangers J (The Post Office) Clear Zone J | 5points |
![]() | Monty's Challenge 0 (The Lab) Clear Zone 0 Without Dying | 5points |
![]() | Monty's Challenge A (The Tree) Clear Zone A Without Dying | 10points |
![]() | Monty's Challenge B (The Diner) Clear Zone B Without Dying | 10points |
![]() | Monty's Challenge C (The Library) Clear Zone C Without Dying | 10points |
![]() | Monty's Challenge D (The Toy Store) Clear Zone D Without Dying | 10points |
![]() | Monty's Challenge E (The Park) Clear Zone E Without Dying | 10points |
![]() | Monty's Challenge F (The Factory) Clear Zone F Without Dying | 4points |
![]() | Monty's Challenge G (The Casino) Clear Zone G Without Dying | 10points |
![]() | Monty's Challenge H (The Sewers) Clear Zone H Without Dying | 10points |
![]() | Monty's Challenge I (The Bureau) Clear Zone I Without Dying | 10points |
![]() | Monty's Challenge J (The Post Office) Clear Zone J Without Dying | 10points |
![]() | Zipper's Challenge 0 (The Lab) Clear Zone 0 Without Taking Damage | 10points |
![]() | Zipper's Challenge A (The Tree) Clear Zone A Without Taking Damage | 10points |
![]() | Zipper's Challenge B (The Diner) Clear Zone B Without Taking Damage | 10points |
![]() | Zipper's Challenge C (The Library) Clear Zone C Without Taking Damage | 10points |
![]() | Zipper's Challenge D (The Toy Store) Clear Zone D Without Taking Damage | 10points |
![]() | Zipper's Challenge E (The Park) Clear Zone E Without Taking Damage | 10points |
![]() | Zipper's Challenge F (The Factory) Clear Zone F Without Taking Damage | 10points |
![]() | Zipper's Challenge G (The Casino) Clear Zone G Without Taking Damage | 10points |
![]() | Zipper's Challenge H (The Sewers) Clear Zone H Without Taking Damage | 10points |
![]() | Zipper's Challenge I (The Bureau) Clear Zone I Without Taking Damage | 10points |
![]() | Zipper's Challenge J (The Post Office) Clear Zone J Without Taking Damage | 10points |
![]() | Rodent Philatelist 0 (The Lab) Collect 55 singles and pairs of stamps in Zone 0 without losing a life | 5points |
![]() | Rodent Philatelist A (The Tree) Collect 20 singles and pairs of stamps in Zone A without losing a life | 10points |
![]() | Rodent Philatelist B (The Diner) Collect 74 singles and pairs of stamps in Zone B without losing a life | 10points |
![]() | Rodent Philatelist C (The Library) Collect 60 singles and pairs of stamps in Zone C without losing a life | 10points |
![]() | Rodent Philatelist D (The Toy Store) Collect 98 singles and pairs of stamps in Zone D without losing a life | 10points |
![]() | Rodent Philatelist E (The Park) Collect 55 singles and pairs of stamps in Zone E without losing a life | 10points |
![]() | Rodent Philatelist F (The Factory) Collect 60 singles and pairs of stamps in Zone F without losing a life | 10points |
![]() | Rodent Philatelist G (The Casino) Collect 130 singles and pairs of stamps in Zone G without losing a life | 10points |
![]() | Rodent Philatelist H (Sewers) Collect 110 singles and pairs of stamps in Zone H without losing a life | 10points |
![]() | Rodent Philatelist I (The Bureau) Collect 65 singles and pairs of stamps in Zone I without losing a life | 10points |
![]() | Rodent Philatelist J (The Post Office) Collect 55 singles and pairs of stamps in Zone J without losing a life | 10points |
![]() | The Adventures of Chip 'n' Doll 0 (The Lab) Carry uncontrolled Dale clearing Zone 0 without hurting him or losing a life | 10points |
![]() | The Adventures of Chip 'n' Doll A (The Tree) Carry uncontrolled Dale clearing Zone A without hurting him or losing a life | 25points |
![]() | The Adventures of Chip 'n' Doll C (The Library) Carry uncontrolled Dale clearing Zone C without hurting him or losing a life | 25points |
![]() | The Adventures of Chip 'n' Doll D (The Toy Store) Carry uncontrolled Dale clearing Zone D without hurting him or losing a life | 25points |
![]() | The Adventures of Chip 'n' Doll F (The Factory) Carry uncontrolled Dale clearing Zone F without hurting him or losing a life | 25points |
![]() | The Adventures of Chip 'n' Doll G (The Casino) Carry uncontrolled Dale clearing Zone G without hurting him or losing a life | 25points |
![]() | The Adventures of Chip 'n' Doll H (The Sewers) Carry uncontrolled Dale clearing Zone H without hurting him or losing a life | 25points |
![]() | The Adventures of Chip 'n' Doll I (The Bureau) Carry uncontrolled Dale clearing Zone I without hurting him or losing a life | 50points |
![]() | One Star Squirrel Pick up a total of 7 stars without losing a life | 5points |
![]() | Two Star Squirrel Pick up a total of 15 stars without losing a life | 5points |
![]() | Three Star Squirrel Pick up a total of 25 stars without losing a life | 10points |
![]() | Four Star Squirrel Pick up a total of 50 stars without losing a life | 25points |
![]() | Five Star Squirrel Pick up a total of 75 stars without losing a life | 50points |
![]() | The Adventures of Chip 'n' Doll B (The Diner) Carry uncontrolled Dale clearing Zone B without hurting him or losing a life | 25points |
![]() | The Adventures of Chip 'n' Doll J (The Post Office) Carry uncontrolled Dale clearing Zone J without hurting him or losing a life | 50points |
![]() | The Catmunk Have 9 lives | 10points |