Advanced V.G.

Advanced V.G.

platforms

Saturn

achievements (52)

iconinfoRA score
K-2 DefeatedK-2 Defeated
Defeat K-2 as Yuka in Story Mode on default or higher difficulty to unlock secret characters. Continues OK.
5points
Chiho's EndingChiho's Ending
Reach Chiho's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.
5points
Manami's EndingManami's Ending
Reach Manami's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.
5points
Jun's EndingJun's Ending
Reach Jun's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.
5points
Ayako's EndingAyako's Ending
Reach Ayako's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.
5points
Elirin's EndingElirin's Ending
Reach Elirin's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.
5points
Satomi's EndingSatomi's Ending
Reach Satomi's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.
5points
Kaori's EndingKaori's Ending
Reach Kaori's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.
5points
Reimi's EndingReimi's Ending
Reach Reimi's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.
5points
Yuka SpecialistYuka Specialist
Complete Normal Mode on default or higher difficulty and only having used Yuka during the run. Continues OK.
10points
Manami SpecialistManami Specialist
Complete Normal Mode on default or higher difficulty and only having used Manami during the run. Continues OK.
10points
Jun SpecialistJun Specialist
Complete Normal Mode on default or higher difficulty and only having used Jun during the run. Continues OK.
10points
Ayako SpecialistAyako Specialist
Complete Normal Mode on default or higher difficulty and only having used Ayako during the run. Continues OK.
10points
Elirin SpecialistElirin Specialist
Complete Normal Mode on default or higher difficulty and only having used Elirin during the run. Continues OK.
10points
Satomi SpecialistSatomi Specialist
Complete Normal Mode on default or higher difficulty and only having used Satomi during the run. Continues OK.
10points
Kaori SpecialistKaori Specialist
Complete Normal Mode on default or higher difficulty and only having used Kaori during the run. Continues OK.
10points
Reimi SpecialistReimi Specialist
Complete Normal Mode on default or higher difficulty and only having used Reimi during the run. Continues OK.
10points
Battle-Hardened WarriorBattle-Hardened Warrior
Reach any character's ending in Normal Mode on the highest difficulty level. Continues OK. So is using different characters during the run.
25points
One-Credit FighterOne-Credit Fighter
Reach any character's ending in Normal Mode on default or higher difficulty and having used only a single credit.
25points
Two-Round CombatantTwo-Round Combatant
Reach any character's ending in Normal Mode on default or higher difficulty and without having lost a round to any opponent.
25points
100K Club100K Club
Score 100K or more using any character in Normal Mode on default or higher difficulty and using only one credit.
5points
200K Club200K Club
Score 200K or more using any character in Normal Mode on default or higher difficulty and using only one credit.
5points
300K Club300K Club
Score 300K or more using any character in Normal Mode on default or higher difficulty and using only one credit.
10points
400K Club400K Club
Score 400K or more using any character in Normal Mode on default or higher difficulty and using only one credit.
10points
500K Club500K Club
Score 500K or more using any character in Normal Mode on default or higher difficulty and using only one credit.
25points
Yuka's EndingYuka's Ending
Reach Yuka's ending in Normal Mode on default or higher difficulty. Continues OK. So is using other characters during the run.
5points
Max StoryMax Story
Complete Story Mode on max difficulty. Continues OK.
25points
Yuka's Super IYuka's Super I
Defeat an opponent in any round using Yuka's first super-move in Story or Normal Mode on default or higher difficulty. Ki Kou Rendan: →↘↓↙← x2 + HP when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.
5points
Yuka's Super IIYuka's Super II
Defeat an opponent in any round using Yuka's second super-move in Story or Normal Mode on default or higher difficulty. Kiryuu Idaten Geki: →←↙↓↘→ + (P+K) when health is critical. Note: might not unlock if the KO happens too early or late in the Super.
5points
Chiho's SuperChiho's Super
Defeat an opponent in any round using Chiho's super-move in Normal Mode on default or higher difficulty. Super Shisenken: ←↙↓↘→ x2 + (LP+HP) when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.
5points
Manami's SuperManami's Super
Defeat an opponent in any round using Manami's super-move in Normal Mode on default or higher difficulty. Gottsui Neko Rocket Punch: ↓↘→↓↘ + (P+K) when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.
5points
Jun's SuperJun's Super
Defeat an opponent in any round using Jun's super-move in Normal Mode on default or higher difficulty. Kubota Special: (→↘↓↙←) x2 + HP at close range and when health is critical. Note: might not unlock if the KO happens too early or too late in the Supe
5points
Ayako's SuperAyako's Super
Defeat an opponent in any round using Ayako's super-move in Normal Mode on default or higher difficulty. Spiral Dive: ↓↘→↗ + HK at close range and when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.
5points
Elirin's SuperElirin's Super
Defeat an opponent in any round using Elirin's super-move in Normal Mode on default or higher difficulty. Elirin Smash: ↓↘→← + HK when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.
5points
Satomi's SuperSatomi's Super
Defeat an opponent in any round using Satomi's super-move in Normal Mode on default or higher difficulty. Satomi Bringer: ↓↙←↙↓↘→ + HP when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.
5points
Kaori's SuperKaori's Super
Defeat an opponent in any round using Kaori's super-move in Normal Mode on default or higher difficulty. Retsu Zan Dou: ↓↘→↘↓↙← + HK when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.
5points
Reimi's SuperReimi's Super
Defeat an opponent in any round using Reimi's super-move in Normal Mode on default or higher difficulty. Griffon Nail: ←→↘↓↙← + (P+K) when health is critical. Note: might not unlock if the KO happens too early or too late in the Super.
5points
K-1 VictoryK-1 Victory
Defeat any opponent using K-1 in Versus Mode on default or higher difficulty. Handicaps must be default or harder.
5points
K-2 VictoryK-2 Victory
Defeat any opponent using K-2 in Versus Mode on default or higher difficulty. Handicaps must be default or harder.
5points
Yuka ComboYuka Combo
Land a 5-hit combo using Yuka in Story or Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.
5points
Chiho ComboChiho Combo
Land a 5-hit combo using Chiho in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.
5points
Manami ComboManami Combo
Land a 5-hit combo using Manami in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.
5points
Jun ComboJun Combo
Land a 3-hit combo using Jun in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.
5points
Ayako ComboAyako Combo
Land a 5-hit combo using Ayako in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.
5points
Elirin ComboElirin Combo
Land a 5-hit combo using Elirin in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.
5points
Satomi ComboSatomi Combo
Land a 5-hit combo using Satomi in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.
5points
Kaori ComboKaori Combo
Land a 5-hit combo using Kaori in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.
5points
Reimi ComboReimi Combo
Land a 5-hit combo using Reimi in Normal Mode on default or higher difficulty. For this cheevo, hits from super moves don't count.
5points
K-1 ComboK-1 Combo
Land a 4-hit combo using K-1 in Versus Mode against an opponent on default or higher difficulty.
5points
K-2 ComboK-2 Combo
Land a 4-hit combo using K-2 in Versus Mode against an opponent on default or higher difficulty.
5points
K-1 DefeatedK-1 Defeated
Defeat K-1 using Yuka in Story Mode on default or higher difficulty. Continues OK.
5points
Chiho SpecialistChiho Specialist
Complete Normal Mode on default or higher difficulty and only having used Chiho during the run. Continues OK.
10points
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