
| icon | info | gamerscore |
|---|---|---|
| That's the spirit Fill in the Journal's first page | 10 | |
| Welcome to the Tower Reach the Abbey | 10 | |
| The great escape Reach the Frontier | 10 | |
| A new dawn Reach the Garden | 50 | |
| The darkness Reach the Galleries | 60 | |
| One last step Reach Exile | 80 | |
| Scholar Validate half of the game's glyphs | 50 | |
| Champollion Validate all glyphs in the game | 100 | |
| I did it Get to the top | 100 | |
| In this together Reaching the real end of the game | 200 | |
| A good beginning Rebuild a first link | 20 | |
| Half the way Rebuild half of the links | 50 | |
| Peace walker Rebuild all links in the game | 100 | |
| Cable guy Activate all Terminals | 50 | |
| Feels like springtime Visit the revived Abbey Garden | 10 | |
| Open door See the Great Door of the Abbey open | 10 | |
| Free at last Meet a Serf in the Abbey | 10 | |
| A great audience Attend the Bards' show in the Fortress | 10 | |
| For its own good See the captured monster in the Laboratories | 10 | |
| A Link to the Past Meet Bards in the Library | 10 | |
| The Preacher's fate Discover the Preacher's corpse | 10 | |
| Rascal Ring the Abbey bell three times | 10 | |
| Fashion victim Leave the Armory with the wrong disguise once the Call is made | 10 | |
| True G4M3R Winning at both games in the Gardens | 10 | |
| Alchemists Express Take a trip in the Alchemists' cable car | 10 |