Mega Man

Mega Man

platforms

NES

achievements (50)

iconinfoRA score
BombmanBombman
Defeat Bombman and get his power
5points
ElecmanElecman
Defeat Elecman and get his power
5points
GutsmanGutsman
Defeat Gutsman and get his power
5points
IcemanIceman
Defeat Iceman and get his power
5points
CutmanCutman
Defeat Cutman and get his power
5points
FiremanFireman
Defeat Fireman and get his power
5points
Magnet BeamMagnet Beam
Get the Magnet Beam
5points
Yellow DevilYellow Devil
Defeat the Yellow Devil in Wily's castle
10points
Blue BomberBlue Bomber
Defeat Bombman without taking damage or using the pause glitch
10points
StrongestmanStrongestman
Defeat Gutsman without taking damage or using the pause glitch
10points
Razor SharpRazor Sharp
Defeat Cutman without taking damage or using the pause glitch
10points
GroundedGrounded
Defeat Elecman without taking damage or using the pause glitch
10points
Mmm.. Popsicles!Mmm.. Popsicles!
Defeat Iceman without taking damage or using the pause glitch
10points
Safety First!Safety First!
Defeat Fireman without taking damage or using the pause glitch
10points
Memory DanceMemory Dance
Defeat the Yellow Devil without taking damage or using the pause glitch
25points
Copy RobotCopy Robot
Defeat the Copy Robot in Wily's castle
10points
There May Only Be OneThere May Only Be One
Defeat the Copy Robot without taking damage or using the pause glitch
25points
CWU-01PCWU-01P
Defeat CWU-01P in Wily's castle
10points
Bursting His BubbleBursting His Bubble
Defeat CWU-01P without taking damage (pause glitch not allowed)
10points
Wily Machine 1Wily Machine 1
Defeat the final boss in Wily's castle
10points
Stopping WilyStopping Wily
Defeat the final boss without taking damage or using the pause glitch
25points
Score Ball CollectorScore Ball Collector
Collect more than 150 score balls in total (limited to 99 per stage)
10points
Pinwheel of the Rising SunPinwheel of the Rising Sun
Pick up a yashichi
3points
Mega MillionaireMega Millionaire
Score more than 1,000,000 points
5points
Minimum ManMinimum Man
Beat the game using only Mega Buster, Super Arm, and Magnet Beam
25points
Buster of the Robot MastersBuster of the Robot Masters
Beat the game without losing a life
50points
Skilled ManSkilled Man
Beat the game without using a continue
10points
Master of the Robot Busters (P)Master of the Robot Busters (P)
Finish Dr. Wily's 2nd Stage using only the Mega Buster
10points
Master of the Robot Busters (B)Master of the Robot Busters (B)
Finish Bombman's Stage using only the Mega Buster
10points
Master of the Robot Busters (E)Master of the Robot Busters (E)
Finish Elecman's Stage using only the Mega Buster
10points
Master of the Robot Busters (G)Master of the Robot Busters (G)
Finish Gutsman's Stage using only the Mega Buster
10points
Master of the Robot Busters (I)Master of the Robot Busters (I)
Finish Iceman's Stage using only the Mega Buster
10points
Master of the Robot Busters (C)Master of the Robot Busters (C)
Finish Cutman's Stage using only the Mega Buster
10points
Master of the Robot Busters (F)Master of the Robot Busters (F)
Finish Fireman's Stage using only the Mega Buster
10points
Headhunter IIHeadhunter II
Pick up a 1-up on Gutsman's stage
2points
Headhunter IHeadhunter I
Pick up a 1-up on Bombman's stage
2points
Headhunter IIIHeadhunter III
Pick up a 1-up on Iceman's stage
2points
Headhunter IVHeadhunter IV
Pick up a 1-up on Dr. Wily's 2nd stage
3points
Headhunter VHeadhunter V
Pick up a 1-up on Dr. Wily's 4th stage
3points
Mega Meow OneMega Meow One
Have 9 lives
10points
MM1 Survivalist I (Bombman)MM1 Survivalist I (Bombman)
Complete Bombman's stage without losing a life, pausing, or using the Magnet Beam
5points
MM1 Survivalist II (Elecman)MM1 Survivalist II (Elecman)
Complete Elecman's stage without losing a life, pausing, or using the Magnet Beam
5points
MM1 Survivalist III (Gutsman)MM1 Survivalist III (Gutsman)
Complete Gutsman's stage without losing a life, pausing, or using the Magnet Beam
5points
MM1 Survivalist IV (Iceman)MM1 Survivalist IV (Iceman)
Complete Iceman's stage without losing a life, pausing, or using the Magnet Beam
10points
MM1 Survivalist V (Cutman)MM1 Survivalist V (Cutman)
Complete Cutman's stage without losing a life, pausing, or using the Magnet Beam
5points
MM1 Survivalist VI (Fireman)MM1 Survivalist VI (Fireman)
Complete Fireman's stage without losing a life, pausing, or using the Magnet Beam
5points
MM1 Survivalist VII (Yellow Devil)MM1 Survivalist VII (Yellow Devil)
Complete Yellow Devil's stage without losing a life, or pausing
10points
MM1 Survivalist VIII (Copy Robot)MM1 Survivalist VIII (Copy Robot)
Complete Copy Robot's stage without losing a life, pausing, or using the Magnet Beam
10points
MM1 Survivalist IX (CWU-01P)MM1 Survivalist IX (CWU-01P)
Complete CWU-01P's stage without losing a life, pausing, or using the Magnet Beam
10points
MM1 Survivalist X (Dr. Wily)MM1 Survivalist X (Dr. Wily)
Complete Dr. Wily's Stage without losing a life, pausing, or using the Magnet Beam
10points
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