icon | info | RA score |
---|---|---|
![]() | Bombman Defeat Bombman and get his power | 5 points |
![]() | Elecman Defeat Elecman and get his power | 5 points |
![]() | Gutsman Defeat Gutsman and get his power | 5 points |
![]() | Iceman Defeat Iceman and get his power | 5 points |
![]() | Cutman Defeat Cutman and get his power | 5 points |
![]() | Fireman Defeat Fireman and get his power | 5 points |
![]() | Magnet Beam Get the Magnet Beam | 5 points |
![]() | Yellow Devil Defeat the Yellow Devil in Wily's castle | 10 points |
![]() | Blue Bomber Defeat Bombman without taking damage or using the pause glitch | 10 points |
![]() | Strongestman Defeat Gutsman without taking damage or using the pause glitch | 10 points |
![]() | Razor Sharp Defeat Cutman without taking damage or using the pause glitch | 10 points |
![]() | Grounded Defeat Elecman without taking damage or using the pause glitch | 10 points |
![]() | Mmm.. Popsicles! Defeat Iceman without taking damage or using the pause glitch | 10 points |
![]() | Safety First! Defeat Fireman without taking damage or using the pause glitch | 10 points |
![]() | Memory Dance Defeat the Yellow Devil without taking damage or using the pause glitch | 25 points |
![]() | Copy Robot Defeat the Copy Robot in Wily's castle | 10 points |
![]() | There May Only Be One Defeat the Copy Robot without taking damage or using the pause glitch | 25 points |
![]() | CWU-01P Defeat CWU-01P in Wily's castle | 10 points |
![]() | Bursting His Bubble Defeat CWU-01P without taking damage (pause glitch not allowed) | 10 points |
![]() | Wily Machine 1 Defeat the final boss in Wily's castle | 10 points |
![]() | Stopping Wily Defeat the final boss without taking damage or using the pause glitch | 25 points |
![]() | Score Ball Collector Collect more than 150 score balls in total (limited to 99 per stage) | 10 points |
![]() | Pinwheel of the Rising Sun Pick up a yashichi | 3 points |
![]() | Mega Millionaire Score more than 1,000,000 points | 5 points |
![]() | Minimum Man Beat the game using only Mega Buster, Super Arm, and Magnet Beam | 25 points |
![]() | Buster of the Robot Masters Beat the game without losing a life | 50 points |
![]() | Skilled Man Beat the game without using a continue | 10 points |
![]() | Master of the Robot Busters (P) Finish Dr. Wily's 2nd Stage using only the Mega Buster | 10 points |
![]() | Master of the Robot Busters (B) Finish Bombman's Stage using only the Mega Buster | 10 points |
![]() | Master of the Robot Busters (E) Finish Elecman's Stage using only the Mega Buster | 10 points |
![]() | Master of the Robot Busters (G) Finish Gutsman's Stage using only the Mega Buster | 10 points |
![]() | Master of the Robot Busters (I) Finish Iceman's Stage using only the Mega Buster | 10 points |
![]() | Master of the Robot Busters (C) Finish Cutman's Stage using only the Mega Buster | 10 points |
![]() | Master of the Robot Busters (F) Finish Fireman's Stage using only the Mega Buster | 10 points |
![]() | Headhunter II Pick up a 1-up on Gutsman's stage | 2 points |
![]() | Headhunter I Pick up a 1-up on Bombman's stage | 2 points |
![]() | Headhunter III Pick up a 1-up on Iceman's stage | 2 points |
![]() | Headhunter IV Pick up a 1-up on Dr. Wily's 2nd stage | 3 points |
![]() | Headhunter V Pick up a 1-up on Dr. Wily's 4th stage | 3 points |
![]() | Mega Meow One Have 9 lives | 10 points |
![]() | MM1 Survivalist I (Bombman) Complete Bombman's stage without losing a life, pausing, or using the Magnet Beam | 5 points |
![]() | MM1 Survivalist II (Elecman) Complete Elecman's stage without losing a life, pausing, or using the Magnet Beam | 5 points |
![]() | MM1 Survivalist III (Gutsman) Complete Gutsman's stage without losing a life, pausing, or using the Magnet Beam | 5 points |
![]() | MM1 Survivalist IV (Iceman) Complete Iceman's stage without losing a life, pausing, or using the Magnet Beam | 10 points |
![]() | MM1 Survivalist V (Cutman) Complete Cutman's stage without losing a life, pausing, or using the Magnet Beam | 5 points |
![]() | MM1 Survivalist VI (Fireman) Complete Fireman's stage without losing a life, pausing, or using the Magnet Beam | 5 points |
![]() | MM1 Survivalist VII (Yellow Devil) Complete Yellow Devil's stage without losing a life, or pausing | 10 points |
![]() | MM1 Survivalist VIII (Copy Robot) Complete Copy Robot's stage without losing a life, pausing, or using the Magnet Beam | 10 points |
![]() | MM1 Survivalist IX (CWU-01P) Complete CWU-01P's stage without losing a life, pausing, or using the Magnet Beam | 10 points |
![]() | MM1 Survivalist X (Dr. Wily) Complete Dr. Wily's Stage without losing a life, pausing, or using the Magnet Beam | 10 points |