2 / 58 🏆
40 / 1450 points
| icon | info | score |
|---|---|---|
| FrostCity Have at least 5 different area effects applied to the district | 10 | |
| Urban Planner Have 10 districts affected by hubs | 15 | |
| Sneak a Peek See 10 different situations near a district hub | 10 | |
| Revered Leader Have "Devoted" relations with all communities and factions | 30 | |
| Pork Barrel Fulfil at least 1 promise to 5 different communities and factions in one playthrough | 30 | |
| Likeable Never have relations worse than "Sceptical" with any community or faction | 60 | |
| Lawmaker Pass at least 20 new laws in a single playthrough | 30 | |
| No-brainer Have 100% of delegates vote in favour of any law | 30 | |
| Settler Set up 3 colonies | 30 | |
| Isolationist Complete a playthrough without gathering any resources from the frostland or colonies | 30 | |
| Power Overwhelming 2.0 Have twice as much heat abundance as heat demand | 30 | |
| Green Power Fulfil at least 300 Heat demand using Steam and have absent Squalor | 30 | |
| Consistency Never research a building or pass a law of the opposite affinity to the one you already have | 15 | |
| New Oxbridge Double starting Research speed | 10 | |
| People person Have maximum trust | 10 | |
| Paradise City Have all problems absent for 50 weeks in the City with at least 15k population | 15 | |
| The End is Just the Beginning Ensure the Wanderers' survival during the Whiteout unlocked Sep 21st, 2024 8:39 pm | 10 | |
| No lesser evil Ensure Wanderers' survival while saving the seals and not expelling the elders unlocked Sep 21st, 2024 8:39 pm | 30 | |
| Another Day in Paradise Complete a playthrough in Utopia Builder mode | 15 | |
| Ambitious Complete all Ambitions in Utopia Builder mode | 60 | |
| Bring it on! Finish Defeat the Frost or Embrace the Frost before the Whiteout | 15 | |
| Don't starve Have no Hunger problem during whole duration of the Whiteout in New London | 15 | |
| Chancellor of the Exchequer Have at least 50 income of heatstamps | 15 | |
| Anger Management Don't let the Fervour of any faction reach maximum level in a playthrough | 30 | |
| Bonfire Don't let Civil War spread over 5 or more districts | 15 | |
| Megalopolis Reach over 60,000 population in your main city | 60 | |
| … and fill the earth Reach over 50,000 population outside of your main city | 60 | |
| Can't stop progress Have Squalor Absent despite having at least 1000 Material Demand | 60 | |
| Law and Order Have Crime and Tension Absent in the City with at least 30k population | 60 | |
| Visionary Research 60 different ideas under 600 weeks | 60 | |
| Idle Hands are the Devil's Playthings Have at least 90% of the population be active workers in your city | 60 | |
| We are not the same Meet all factions in Utopia Builder mode | 15 | |
| Steward Little Have negative relations with all communities and factions | 10 | |
| Mixed Signals Have rallies and protests in the City at the same time | 15 | |
| There is No Final Design Change a policy to another one, and then pass the previous one once again | 10 | |
| Thank you for your feedback Disregard community requests 5 times in one playthrough | 10 | |
| Checks and balances Complete the Story without passing any Rule laws on at least Captain difficulty | 30 | |
| Not on my watch Complete a playthrough without any avoidable deaths | 30 | |
| The Ambitions of New London Complete the Story on any difficulty | 10 | |
| The Temptations of New London Complete the Story on at least Steward difficulty | 25 | |
| The Demons of New London Complete the Story on Captain difficulty | 40 | |
| Coredigger Salvage all cores deposits in Winterhome before toxic gases engulf the city | 15 | |
| Plumber Clog all gas source before first rise of toxicity on at least Steward difficulty | 15 | |
| Firm, But Civil No deaths caused by Civil War during the whole game | 15 | |
| Moving out Have the banished faction leave New London of their own accord | 15 | |
| Primus inter pares Never be in danger of losing your position due to low Trust or high Tension | 15 | |
| I love democracy Have no votes against Captain's Authority policy | 15 | |
| Peacemaker End the civil war through the Path of Reconciliation | 15 | |
| Adapted to Weather Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees | 30 | |
| To each according to his needs Have at least 20k heatstamps and over 200k Goods stockpile | 20 | |
| Quiet Backwater Have no problems higher than Minor in a colony for 300 weeks | 30 | |
| Guiding Light Complete the ‘Beacon of Hope’ Tale | 10 | |
| Apocalypse Nah Complete the ‘Apocalyptic Whiteout’ Tale | 10 | |
| Raiders of the Lost Cores Complete the ‘Depleted Cores’ Tale | 10 | |
| Born Ready Complete three Tales in a single playthrough on at least Steward difficulty | 30 | |
| No One Left Behind Complete the ‘Beacon of Hope’ Tale without any deaths on at least Steward difficulty | 20 | |
| Seen Worse Complete ‘Apocalyptic Whiteout’ without Hunger and Disease over Minor on at least Steward difficulty | 20 | |
| Gotta Go Fast Complete the ‘Depleted Cores’ Tale under 200 weeks on at least Steward difficulty | 20 |